
Even knocking the difficulty down, there were missions that still felt a little too difficult. On the standard difficulty, you simply don’t last.

No matter how much I banked and rolled, feathers would fly as almost every shot found its mark. However, I found my enemies to be unnaturally accurate with their shots. Your warbird is agile, able to move around with much more precision than your typical aerial combat game, and it makes for some fantastic battles. Even the most basic of fights can feel pretty epic as you swoop around one another, shots blasting through the clouds. The controls are simple, with the ability to dodge and roll for maximum defence, as well as slow your pace for quicker turning to keep your enemies on their toes.

The dogfighting (or birdfighting) is excellent, but is also showing a few cracks in this preview version. I got myself wrapped up in a trade dispute with the wealthy owners of Dunkle’s mining contract, which led to various revelations and lots or aerial battles with pirates. For this preview, I was a resident of Dunkle, a small mining town. With multiple campaigns, thanks to choosing from a selection of character classes when you start the game, there’s a chance that your first playthrough will differ from mine. That bit can be a little tedious, but we’ll come back to that. Oh, and those tanks are recharged by flying into lightning storms. Admittedly, it’s a giant falcon with an energy gun wired to big, Steampunk electricity tanks on the Warbird’s back. There are mild RPG mechanics, a fantastical open world to explore, and there’s the small matter of you piloting an actual falcon. You might be wondering what falcons have to do with space flight, but it’s quite simple: The Falconeer is a combat flight game.

Remember when combat flight games were everywhere? Be they the old Jane’s simulators or the more arcade Ace Combat series, or the countless space combat games like the X-Wing/TIE Fighter series, Freespace or even Colony Wars, they were rather popular for quite some time.
